Former Retro Studios Dev Reveals “Rejected” Wii Pitch Metroid Tactics

build muscle

wow warcraft alliance horde cataclysm leveling guide

Metroid Prime 3: CorruptionImage: Nintendo

It seems the Metroid Prime series wasn’t the only Metroid series being worked on at Retro Studios. Did You Know Gaming has been able to uncover one of the developer’s other projects that never saw the light of day.

Metroid Tactics was a concept pitched internally by Paul Tozer – a member of the Metroid Prime team. This mysterious project was aimed at the Wii, with the pitch written up in “late” 2007 after the completion of the third Prime game. It would have been a “series prequel” – with events taking place “long before all other games in the Metroid series”.

“It marks the very moment when Samus Aran first separates from the Chozo who raised her from childhood, encounters humanity and becomes a bounty hunter. The game also marks humankind’s very first encounter with the Space Pirates and Metroids.

“Samus must cooperate with an elite team of highly trained Galactic Federation Troopers and colourful bounty hunters to stop the incursion on several Galactic Federation planets, at various locations on planets such as Norion and Earth and eventually take on the Space Pirates at their outpost on planet Zebes.”

Tozer describes how the game would have been similar to the turn-based tactical series XCOM:

“It’s basically XCOM, it was XCOM in the Metroid Universe except instead of fighting aliens, you’re fighting Space Pirates – who are also aliens but different”

Metroid TacticsImage: via Did You Know Gaming

Samus would have been the main character in the game, but she was apparently just one of many soldiers the player would have commanded. Players would have controlled one commander, in particular, known as Justin Bailey (a throwback to the famous passcode in the original Metroid game on NES). Tozer adds:

“The player takes the role of a galactic federation commander…it even has a name for him, I’m not going to repeat. Pretty stupid name”

The project was going to utlised the Wii’s unique controls, and for Retro it was going to be a “relatively cheap” project, as it could have reused much of the engine, art assets and animation from the Prime series.

So, what was the conclusion to Metroid Tactics? This project was only being worked on by Paul Tozer and it was rejected by Retro’s “higher-ups”, so Nintendo never ended up seeing the pitch. Did You Know Gaming’s latest video goes into more detail. You can check it out on YouTube.

Would you have been up for a game like this? Comment below.

View Original Article Source Here

Redfall goes in for the kill, releasing on Xbox, Game
Get Ready to Design your Dream Garden with Garden Simulator,
The Xbox April Update is Rolling Out Soon   
Swordbreaker: Origins Review
Share of the Week – Star Wars Jedi: Survivor
Official PlayStation Podcast Episode 458: Access Granted
How Square Enix built Final Fantasy XVI’s fantastical, believable, lived-in
10 PlayStation Showcase Announcements We’d Like to See
Review: Aka (Nintendo Switch)
Fire Emblem Engage Voice Actors Officially Announce Their Characters
Tales Of Symphonia Remaster Confirmed For February 17 Launch
Sports Story Hitting the Links, Pitch, and Court in December
SteelSeries Apex 9 TKL
Steam had 10M people playing at the same time this
Hideo Kojima had an idea for a Policenauts sequel ‘but
MSI intends ‘to continue with Afterburner’ overclocking app despite not
CYBERPUNK 2077 Walkthrough Gameplay Part 1
MotoGP™ 18 The Official Videogame
A WAY OUT Walkthrough Gameplay Part 1
First Look at Bayonetta 3 Gameplay – Nintendo Switch
Little Nightmares II
Top 10 Best Live Action Video Game Trailers
Best PS5 and PlayStation Memorial Day Deals Right Now: Save
Microsoft “listening” as EU joins others in formally contesting Activision
The Last of Us Part 1 gets 25-day delay on
How Long Is The Legend of Zelda: Tears of the